In order to create a fantasy team, you must join a league. Leagues can be joined by invitation or request depending on the settings the league commissioner has set up. Each league can have 4 to 12 teams and can be created any time before season playoffs. So if you miss the first few weeks of the season, don't sweat it, you can get your league going and play the remaining weeks. The commissioner of each league must close the league before a draft can begin. The draft can either by live or set to be automatically processed. In either case, team managers can order their draft priorities using the draftbox. After the draft has taken place, team managers must arrange their team players on the slotboard in order to accumulate points. If a manager neglects to put players on the slotboard, his or her team will not score any points. Hey it's just like a real team, you gotta tell your players who's playing and when.
The slotboard is locked each day a game is played when the first game for that day begins. Team maangers will have the opportunity to switch players around on their slotboard the following day before the games for that day begin.
It is very simple to get started with KickSwish and start playing college fantasy football. In order to create an account, all you need to provide is your email address and your name (initials are sufficient). Then you will be able create an alias which will allow your friends to invite you to their leagues.
The person who creates a league is called the commissioner/owner of the league. The commissioner determines the following aspects of the league:
league type (open, private, or public by search)
draft type (automatic or live)
the size of the league
time and date of draft (all times are central standard time)
Once the league has reached the size that the commissioner wants, he/she must then close the league.
Upon the completion of the draft, each team manager will have 20 players on their roster, and at this point all players will be considered inactive. Each week, the manager will be able to make 11 players active, who will then record stats for that week. Here are the positions need to be filled each week:
2 quarterback slots
3 running back slots
3 wide receiver slots
1 tight end slots
1 defense slot
1 kicker slot
To make a player active, simply drag him from your inactive roster list into one of the vacant active spots.
IMPORTANT NOTE: At the start of the first game of the day, your active roster will become locked. What this means is, even if one of your players is set to play later in the day, you must make him active by the start of the first game or else he will not record stats for that day.
If you wish to propose a trade with another team manager, you must click the 'propose trade' button after selecting 'edit roster.' Then, you will have the ability to select which players you wish to trade from your team and which players you wish to trade for. Because the maximum amount of players allowed on a manager's roster is 20, the trade must not net an amount of players that will put you above that total. Once you select the players from both team that you wish to include, a trade request will then be sent to other manager. Having proposed the trade, you have the ability to drop the trade up until the point when the other team manager acts on the trade. The team manager with whom you have proposed the trade will then be able to accept the trade, decline the trade, or propose changes to the trade, in which case the proposal will then be sent back to you.
Here is the breakdown for playoff play for the different league sizes:
Less than 8 teams = weeks 12 and 13
8 teams and over = weeks 11, 12, and 13
In leagues with less than 8 teams, the top 4 teams make the playoffs, which consist of the semifinals and finals. In leagues with 8 teams and above, the top 8 teams make the playoffs and must go through the quarterfinals, semifinals, and finals to eventually win. Once again, in head-to-head leagues, playoff seedings are based on wins and losses, with tiebreakers coming from total points. In points leagues, playoff seedings are based on total points.
The winner of each head to head match-up can rub his/her success in the face of the loser with a 'rub.' The winner has a few options in deciding how to rub it in. The winner can either cover the screen of the opponent with an intimidating poster when he/she first logs on, OR the winner can choose the 'smack-talk' feature to talk trash to the opponent.