Rules Design
Rules often complicate and reduce the fun factor of fantasy sports, so KickSwish sticks to the philosophy: "Keep it Simple." Player performance directly translates to fantasy points according to a clean scoring system. There are no special cases or exceptions to leave you scratching your head trying to figure out what's going on. It's straight forward and obvious and we think it makes fantasy sports more enjoyable. Let us know what you think.
Joining a league, the draft, and the slotboard

In order to create a fantasy team, you must join a league. Leagues can be joined by invitation or request depending on the settings the league commissioner has set up. Each league can have 4 to 12 teams and can be created any time before season playoffs. So if you miss the first few weeks of the season, don't sweat it, you can get your league going and play the remaining weeks. The commissioner of each league must close the league before a draft can begin. The draft can either by live or set to be automatically processed. In either case, team managers can order their draft priorities using the draftbox. After the draft has taken place, team managers must arrange their team players on the slotboard in order to accumulate points. If a manager neglects to put players on the slotboard, his or her team will not score any points. Hey it's just like a real team, you gotta tell your players who's playing and when.


The slotboard is locked each day a game is played when the first game for that day begins. Team maangers will have the opportunity to switch players around on their slotboard the following day before the games for that day begin.

Stats & Scoring
Football Categories
Football stats are divided among three main categories:
 • Offense
 • Kicking
 • Defense

Football stats chart
Offense
Kicking
Defense
Rushing
Passing
Receiving
Returning
Misc.
 
 
yds
TDs
yds
TDs
comp
ints
sack
rec
yds
TDs
yds
TDs
fumb
2pts
xp
fg
ptsal
sack
safe
fumrec
ints
TDs


The scoring for each stats category is as follows:
Rushing Yards
1 point per 25 rushing yards
Rushing Touchdowns
6 points per touchdown
Passing Yards
1 point per 50 passing yards
Passing Touchdowns
6 points per passing touchdown
Completions
.25 points per completion
Passing Interceptions
-2 points per passing interception
Passing Sacks
-1 point per sack
Receptions
.5 points per reception
Receiving Yards
1 point per 25 receiving yards
Receiving Touchdown
6 points per receiving touchdown
Returning Yards
1 point per 25 returning yards
Returning Touchdowns
6 points per returning touchdown
Fumbles
-2 points per fumble
Two Point Conversions
2 points per two point conversion
Extra Points
1 point per extra point
Field Goals
1 point per 10 field goal yards
Sacks
1 point per sack
Safeties
2 points per safety
Recovered Fumbles
2 points per recovered fumble
Interceptions
2 points per interception
Defense Touchdown
6 points per defense touchdown

Player stats are totaled each week and the stats are translated into fantasy points according to the above scoring system.
Detailed Rules

KickSwish Rules and Guidelines


How to start

It is very simple to get started with KickSwish and start playing college fantasy football. In order to create an account, all you need to provide is your email address and your name (initials are sufficient). Then you will be able create an alias which will allow your friends to invite you to their leagues.



Creating a League

The person who creates a league is called the commissioner/owner of the league. The commissioner determines the following aspects of the league:
  • league type (open, private, or public by search)
  • draft type (automatic or live)
  • the size of the league
  • time and date of draft (all times are central standard time)


Once the league has reached the size that the commissioner wants, he/she must then close the league.



Head-to-Head League vs. Points League

Only leagues with an even amount of teams can be Heads-Up League in which each team plays one other team each week and the ultimate playoff standings are determined by wins and losses from the weekly match-ups. Leagues with an odd amount of teams must be Points leagues. In these leagues, there will still have a head-to-head format, but what will ultimately count for playoffs is your accumulation of points throughout the season.

Types of Leagues

Private Leagues

In order to participate in a private league you must be personally invited by the commissioner of the league. If you are the commissioner of a private league, you can invite your friends either by email address or alias.

Open Leagues

Anyone can join an open league as long as there are remaining spots available.

Public by Search Leagues

If a league is public by search, it is not open to anyone on KickSwish but it can be searched for in a league search. Thus, a league invitation is not required to join a Public by Search league, but a person must know the name of the league in order to search for it and then join it.

Types of Drafts

There are two types of drafts, live drafts and automated drafts. The order of both drafts will be based on a snake patter, such that its proceeds from first to last and then last to first. Also, the ranking of the player list can be edited before each draft, though it is more important to do this before an automated draft rather than a live draft. Players can be searched for in the player list based on fantasy point total, position, and every stat categories which will be taken into account during the season. Here are the differences between the two types of drafts:

Live Drafts

A live draft is scheduled by the commissioner of the league and allows team managers pick their own players and see exactly which players other managers are picking. Each manager will be given 40 seconds per round to make a selection, and if no selection is made in this time period the highest ranked player at the time will be selected. Players are ranked based on fantasy points corresponding to last year's stats, and these rankings can be adjusted by each manager before the draft occurs. If a manager decides to leave a live draft before its completion, all subsequent picks will be made based on the best available player. If all team managers leave the draft before its completion, the draft will be put on hold and can be completed at a later date, as decided upon by the commissioner.

Automated Draft

If the commissioner chooses to do an automated the draft, draft selections will be made independent of the team managers, and will be based on how each manager has ranked the players. If a manager has not bothered to edit the original rankings (based on last years fantasy point totals), his/her selection will be made based on these rankings.

Fantasy Positions

There are the following six fantasy positions: quarterback, running back, receiver, tight end, kicker, and team defense. Team defense will count as an accumulation of all defensive stats recorded by a team. For the purposes of this site, all half-backs, tailbacks and fullbacks will be grouped into the running back category. Likewise, all split ends and flankers will be considered wide receivers. All players who record the stats that typically belong to another position (such as the rare half-back toss) will be granted those stats.

Free Agents

All players who are not selected by the end of the draft will be put on the free agency list. These players are available to all team managers who have an open roster spot to fill. If a team manager's roster is full, a player on the roster must first be dropped in order to be able to add a free agent. Free agents can be sorted based on fantasy points, position, all stat categories, and can be searched for by name.

Managing your Roster

Upon the completion of the draft, each team manager will have 20 players on their roster, and at this point all players will be considered inactive. Each week, the manager will be able to make 11 players active, who will then record stats for that week. Here are the positions need to be filled each week:


  • 2 quarterback slots
  • 3 running back slots
  • 3 wide receiver slots
  • 1 tight end slots
  • 1 defense slot
  • 1 kicker slot


To make a player active, simply drag him from your inactive roster list into one of the vacant active spots.

IMPORTANT NOTE: At the start of the first game of the day, your active roster will become locked. What this means is, even if one of your players is set to play later in the day, you must make him active by the start of the first game or else he will not record stats for that day.


Making Trades

If you wish to propose a trade with another team manager, you must click the 'propose trade' button after selecting 'edit roster.' Then, you will have the ability to select which players you wish to trade from your team and which players you wish to trade for. Because the maximum amount of players allowed on a manager's roster is 20, the trade must not net an amount of players that will put you above that total. Once you select the players from both team that you wish to include, a trade request will then be sent to other manager. Having proposed the trade, you have the ability to drop the trade up until the point when the other team manager acts on the trade. The team manager with whom you have proposed the trade will then be able to accept the trade, decline the trade, or propose changes to the trade, in which case the proposal will then be sent back to you.


FAQs

Why 96 College Teams?

When we were deciding how many college teams to include on KickSwish.com we had to take a few things into consideration. We wanted to include as many teams as possible so as to allow the most amount of people to use players from their schools, while at the same time we wanted to keep it fair so that the players recording the greatest stats were still in competitive conferences and were not constantly beating down on weaker opponents. We decided to include the 6 major conferences (Pac 10, Big 10, Big 12, SEC, Big East, and ACC) as well as the 3 most mid-major conferences that we felt were sufficiently competitive (WAC, Mountain West, and Conference USA).


Playoffs

Here is the breakdown for playoff play for the different league sizes:


Less than 8 teams = weeks 12 and 13
8 teams and over = weeks 11, 12, and 13


In leagues with less than 8 teams, the top 4 teams make the playoffs, which consist of the semifinals and finals. In leagues with 8 teams and above, the top 8 teams make the playoffs and must go through the quarterfinals, semifinals, and finals to eventually win. Once again, in head-to-head leagues, playoff seedings are based on wins and losses, with tiebreakers coming from total points. In points leagues, playoff seedings are based on total points.


Rubs

The winner of each head to head match-up can rub his/her success in the face of the loser with a 'rub.' The winner has a few options in deciding how to rub it in. The winner can either cover the screen of the opponent with an intimidating poster when he/she first logs on, OR the winner can choose the 'smack-talk' feature to talk trash to the opponent.